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Old September 1st, 2012 (7:17 AM). Edited September 1st, 2012 by pmarckoue.
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pmarckoue pmarckoue is offline
    Join Date: Dec 2010
    Location: Kissimmee
    Age: 27
    Gender: Male
    Nature: Modest
    Posts: 220
    x1 Ho-Oh EX
    4-2-4 Garchomp
    x1 Tynamo
    x1 Eel
    x1 Bouffalant

    x4 PlusPower
    x3 Catcher
    x2 RareCandy
    x2 Energy Search
    x3 Switch
    x2 UltraBall
    x2 SuperScoopUp
    x2 Juniper
    x2 Cheren
    x1 Skyarrow Bridge

    x2 Prism
    x5 Water
    x5 Fighting
    x3 Lightning
    x2 Fire
    x2 Dark
    x2 Grass
    x2 Metal

    The main idea of this deck is to "stick and move" with Ho-Oh. First getting it in your discard, then flipping it into your bench fully loaded with 3 energies, then adding another energy for extra damage, and hopefully using eel to add even more. Once Ho-Oh is on the field, using Super Scoop would give a chance to bring it back to your hand, so you can use an Ultra Ball or Juniper to send it back to discard and do it all over again. Garchomp is there to not only hold off as much pokemon as possible, but also get Ho-Oh in the discard with Dragonblade.

    Cons: If Ho-Oh is prized, this strategy is solely based on coin flip, decking out is much quicker, and benching out is easier.
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