Thread: [Gen V] I like Eelektross [NU RMT]
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Old September 3rd, 2012 (8:58 PM).
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Forever Forever is offline
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Join Date: Nov 2005
Location: Queensland
Age: 25
Gender: Female
Nature: Bold
Posts: 35,787

Recently I decided "OU still sucks so let's get back into battling by playing NU"! And that is what I have been doing! n_n This team is pretty much 5/6 from what I had in May or so, and while originally the purpose was an offensive team, now it turned into... stall sort of? It's centred around getting SR up, then stopping opponents from setting up and sweeping (through clear smog/taunt/roar/dragon tail), and then through dragon tail and roar, to build up residual damage to the opponents. I've won most of the matches I've played with it but I keep noticing a few issues I seem to not be able to get over (which are usually bulky opposing Pokemon) and I figured WHY NOT POST? because I really like this team but there's some things I'm having issues with that I want to overcome so I can be champion and all dat! Definitely my main issues are probably Regigigas, Haunter, Amonguss, Cinccino can present an issue occasionally, Alomomola a bit, Skuntank kinda, Misdreavus, and PSYCHIC TYPES. Opposing teams with any of the first three especially I tend not to win against. With that, time to see my team, ya?

Camerupt (F) @ Leftovers
Trait: Solid Rock
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Stealth Rock
- Earth Power
- Fire Blast
- Roar

Camerupt I usually don't send out first, because most teams tend to have a water or ground type that'll just spoil Camerupt for later. Its purpose is to set up SR for me, Roar away opponents and then be useful towards the end of the game. tbh the thing that seems to kill it most is switching into SR, or the fact that Fire Blast runs out of PP. However, I don't think I really need a spinner because hazards only affect 2/6, and one can heal its damage straight off, anyway. Either way, mostly used against electric types, Amoonguss and just whatever else it faces. Kinda considering replacing it because Amoonguss has been presenting me issues and Fire Blast is unreliable, but the ground typing is useful, and Eelektross usually dies early on so if I were replacing I'd rather have something fire/ground in two other Pokemon.

Amoonguss (M) @ Leftovers
Trait: Regenerator
EVs: 252 Def / 4 SAtk / 252 SDef
Bold Nature
- Spore
- Sludge Bomb
- Giga Drain
- Clear Smog

Amoonguss is definitely useful! It's pretty much one of my last few Pokemon left, thanks to Regenerator, and Sludge Bomb/Spore has so many uses. Giga Drain I rarely find myself using tbh so I'd be more open to replacing that with something else that may be of use to me. Clear Smog is useful and I'd rather keep it because stopping things that set up is great (plus Eelektross dies early, and Camerupt can't be relied on to Roar away stuff because usually they're strong physical attackers). Things that give it issues? Gardevoir can be annoying, I haven't faced that many fire types or ice types, so it's usually psychic that's causing me the issue, which is why I brought in Murkrow. Fun thing is it barely ever dies, which is useful for me and not so useful when I'm playing others and it's in basically every team. Also, while it can't do anything to Amoonguss, even worse is it can't really do anything to Haunter - nothing in the team really can! Unless I predict it (which I usually don't) then from then on I can't do much at ALL to it. But yeah, sub disable really hurts.

Eelektross (F) @ Lum Berry
Trait: Levitate
EVs: 4 Atk / 252 Def / 252 SDef
Impish Nature
- Dragon Tail
- Coil
- Drain Punch
- Wild Charge

I love Eelektross so much. It's the main thing I don't really want to replace. I send it out early and either Coil or Drain Punch (though Coil more often because I don't think anything is OHKO'd by Drain Punch lool). Dragon Tail is to get rid of Golurk and things like that, which it can't do anything to, and Golurk can't do that much to it because it usually heals up next turn with Drain Punch. Wild Charge is used rarely, but sometimes it comes in handy against flying/water types that aren't expecting it to use it (idk why???). Lum berry is because Miltank and Amoonguss (yeah Amoonguss presents an issue for even THIS) either Spore or Body Slam and I want to set up. If allowed to set up in the right conditions I can usually take out 2-3 Pokemon generally. I was considering maybe going mixed and Flamethrower over Wild Charge but I'm not sure how useful that would be overall especially when I have nothing else to help me with flying types other than Toxic stalling them with Alomomola. I'd also rather have the specific EVs for both stats rather than HP because I'm not using Substitute and most of the fun in this is that it's very defensive? n_n OH but one flaw, this is my only fighting attack on a Pokemon and things like Regigigas oh my GOD are annoying. I replaced my other fighting type before because psychic types were creating an issue for me with two weak to it, but now Gothitelle is BL that gets one out of the way but there's still a whole lot more I have to deal with SIGH.

Alomomola (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Wish
- Protect
- Scald
- Toxic

I love Alomomola so much. It's basically always my last one left and it's SO USEFUL. Physical attackers just get stalled out and special attackers get to be switched to Hypno (lucky them, right?!). But yeah, generally with this guy I tend to just Toxic stall out the opponents, or if they're steel then aim for a burn. Generally if there's no steels, electric types or Amoonguss, then Alomomola does amazing (and tends to take out opposing Pokemon the most after Eelektross, tbh). Kinda don't want to replace it because it's been so useful to me and idk what else could be equally as useful as this.

Murkrow @ Eviolite
Trait: Prankster
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Brave Bird
- Sucker Punch
- Roost
- Taunt

Yeah this is kinda useless. In the last few matches I've been toying around with the idea of different Pokemon to fit my issues (psychic/ghost) and then in the shower last night I thought MURKROW ! But the only issue is Haunter ain't going to be taunted, stay in and then attack (so Sucker Punch is rendered useless). On the other side, too, Amoonguss won't stay in to be hit by Brave Bird. So while this is meant to solve all my issues ever, it isn't really. tbh I tried Golurk and it didn't really do much for me, or maybe I was using it wrong, Skuntank didn't do much either and I saw comments on the main PS server about Absol moving up so then I'm like "while Absol is amazing I'd... rather not get used to something I'd have to lose soon :(". Unless ofc those comments were unsubstantiated but I feel they aren't. So yeah, this is basically the "LET'S COVER MY ISSUES" spot and it tends to work out terribly, lmao.

Hypno @ Leftovers
Trait: Insomnia
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Shadow Ball
- Calm Mind
- Psychic
- Thunder Wave

Hypno is nice, kinda. I wish it had Regenerator though, but it is useful against switching into Amoonguss. It does well in general but the issue is dark types and most teams tend to have dark types which means Hypno can't perform as well as I'd want it to. Generally I just t-wave on the predicted switch then switch out myself, which isn't really that much use. It works against the annoying psychic types, yeah, but that's all it can really manage to do (and be good at helping with sdef). In that spot before I tried Articuno but I felt the SR weakness got too annoying to really be of much use to me and I didn't really want to use a spinner. If replacing that I'd like something specially defensive that may help me out against those things that mostly provide me with issues, but isn't part flying, lol :( Dunno it can't really switch into that much either so it isn't the greatest ever.

To summarise, definitely want to keep Eelektross/Alomomola as they are, fine with readjusting Amoonguss, fine with replacing the other three if needed. Threats are usually psychic types, Regigigas, Haunter, Amonguss, Cinccino, Alomomola, Skuntank, Misdreavus and... that's generally most tbh. Kinda considering replacing Murkrow with a ghost type but that doesn't really help out that much against Haunter and Amoonguss, idk. On the positive side though, overall other than those few issues I seem to do well against most other teams so it isn't all negative! Anyway, share your thoughts go. :3

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