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Old September 10th, 2012 (10:55 AM).
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Mana Mana is offline
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Join Date: Jan 2009
Location: UK
Gender: Female
Posts: 10,028
Originally Posted by Miss Doronjo View Post
Right now, I'm working on the mechanics - for example, how would the level system work, how would you get certain items... etc.
Let players decide their own level/levelling speed but put an overall cap on the progress?

So you're like Floor 1-5 caps at lv 20, etc. Otherwise it'll be a struggle to pick and choose when someone is gaining levels.

Reserve important items for boss fights/special rewards and list general 'drops' of the enemies in the area which the player can get at their leisure.

I think a SAO RP would be best left as open as possible, considering there is potentially so much to do.

Will non-battling skills be included? :D Smith/Chef/etc.?