Thread: [Engine] Pokemon Java Kit
View Single Post
Old September 11th, 2012 (10:19 AM).
DaSpirit's Avatar
DaSpirit DaSpirit is offline
Mad Programmer
Join Date: Jul 2007
Location: New York City
Gender: Male
Nature: Quiet
Posts: 240
Originally Posted by hansiec View Post
1: Java's key listeners aren't that great
2: graphics
3: not me
4: Alright, I think after I learn how to display the tiles using a depth system
5: I am still working on that.
Everything you described have solutions. I easily found a solution to your key problem. I suggest you fix your graphics. It's a 1 minute fix. I don't know how you did not notice it. You did stretch the sprites, I'm looking at your graphics folder now. A depth system shouldn't be hard. It should be a 3 dimensional array that determines which tile to use and which depth (depth would be your z, and you only need 3, ground, middle and top).
Reply With Quote