Thread: [Engine] Pokemon Java Kit
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Old September 11th, 2012 (10:19 AM).
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DaSpirit DaSpirit is offline
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    Quote:
    Originally Posted by hansiec View Post
    1: Java's key listeners aren't that great
    2: graphics
    3: not me
    4: Alright, I think after I learn how to display the tiles using a depth system
    5: I am still working on that.
    Everything you described have solutions. I easily found a solution to your key problem. I suggest you fix your graphics. It's a 1 minute fix. I don't know how you did not notice it. You did stretch the sprites, I'm looking at your graphics folder now. A depth system shouldn't be hard. It should be a 3 dimensional array that determines which tile to use and which depth (depth would be your z, and you only need 3, ground, middle and top).
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