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Old September 17th, 2012 (2:23 AM).
tajaros's Avatar
tajaros tajaros is offline
Hi I'm dawg
     
    Join Date: Apr 2012
    Location: Philippines
    Age: 18
    Gender: Male
    Nature: Timid
    Posts: 857

    Quote:
    Originally Posted by DoubleDare96 View Post
    Game: Fire Red
    Script: XSE

    Here is my script

    Spoiler:

    #dynamic 0x26D4A2

    #org @start
    lockall
    showsprite 0x6
    setdooropened 0x20 0x0F
    doorchange
    applymovement 0x6 @go
    waitmovement 0x0
    setdoorclosed 0x20 0x0F
    doorchange
    applymovement 0xFF @step
    waitmovement 0x0
    msgbox @hey 0x6
    applymovement 0x6 @run
    hidesprite 0x6
    setflag 0x1202
    setvar 0x6002 0x1
    releaseall
    end

    #org @go
    #raw 0x10
    #raw 0xFE

    #org @step
    #raw 0x14
    #raw 0x11
    #raw 0x62
    #raw 0xFE

    #org @hey
    = [green_fr]\v\h06: Oh! Hey \v\h01! I am so\nexcited to get my Pokemon! I am\lgonna get there first!

    #org @run
    #raw 0x1F
    #raw 0x1F
    #raw 0x1F
    #raw 0x1F
    #raw 0x1F
    #raw 0x1F
    #raw 0x1F
    #raw 0x1F
    #raw 0xFE


    I want to be able to use that to make sprite 0x6 only visible during the event. I set sprite 0x6 to hidden in Advance Map but that makes him only visible during the door animation. After the door animation he is invisible during the @hey pointer where he is talking and is still invisible during the @run animation. Please help me!

    Are you using JPAN's engine?

    If, not remove the setting in Advance-map that 0x6 is hidden, instead input in the person ID 002C, and it should be appear when you use showsprite and hide using hidesprite...

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