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Old September 17th, 2012 (9:55 PM).
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destinedjagold destinedjagold is offline
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Join Date: May 2007
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Originally Posted by Inkblots View Post
I've searched as much as I can, but can't find an answer so I apologize if this has been answered already (sorry guys, but I'm not reading through 900 pages...)

I'm just learning, so doing some very simple hacks to Ruby using Advance Map and PKSV (on a Mac, using WINE). I've successfully added and removed wild pokemon, and added a person event, but that's where I ran into trouble. I could not get just a simple "hello" script to work for the life of me even after fiddling around for an hour and reading through half a dozen different tutorials, but now I'm thinking that the problem is with Advance Map instead of my script. Within advance map, I can get the correct script to link with the sprite, and the sprite shows up where I put it, but... any updates I've made to the sprite since putting it in there (changing the image, changing the position, even deleting it) don't show up in the ROM when I save the new map, which is, I think, why the script isn't working either. Does anybody know what's going on?
During the game, you probably need to go away from the said map in order for the changes to take effect.
Example, you added an NPC outside Pallet Town, and you saved outside the said town as well. In order for the changes to happen, restart the game with your emulator, head inside a house, and head out for the map to be completely refreshed.

But if it still does not work, then maybe you are assigning the wrong offset to the NPC, or the NPC is affected by the map's level script.
If still not working, then I have no clue about why that is happening. :\

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