Thread: [Gen V] A shocking team
View Single Post
  #1    
Old September 29th, 2012 (5:49 AM). Edited October 27th, 2012 by wolf.
kierany9's Avatar
kierany9 kierany9 is offline
Pokemon Master of the world
     
    Join Date: Jun 2010
    Location: In your dreams
    Gender: Male
    Nature: Relaxed
    Posts: 20
    Electric types really aren't the most popular Pokemon, so I decided to make a team full of them. I want to know how useful these are and how I can make the team better. Thanks in advance. Things in brakcets are what I've edited.

    Notice: This team will contain no legendaries.

    Skarmory (F) @ Flying Gem
    Trait: Keen Eye(Sturdy)
    EVs: 8 Def / 252 HP / 248 Spd
    Jolly Nature
    - Stealth Rock
    - Whirlwind
    - Tailwind(Or Rock Slide)
    - Counter(Brave Bird)

    Electric types aren't exactly known for dealing high damage so Skarmory is there to start off the battle well. Once it's down to it's last bit of HP, a Counter will come in handy. Tailwind is for the next Pokemon.

    Emolga (M) @ Electric Gem
    Trait: Static
    EVs: 252 Spd / 252 SAtk / 4 Atk
    Hasty Nature
    - Thunderbolt
    - Electro Ball
    - U-turn
    - Toxic

    This Emolga is for special attack, with Thunder Bolt and Electro Ball(boosted by Tailwind) and also to lay in a nice bit of toxic. When things get ugly, it can switch out with U-Turn.

    Emolga (F) @ Electric Gem (Raichu (F) @ Electric Gem)
    Trait: Static
    EVs: 252 Spd / 52 HP / 200 Atk
    Jolly Nature
    - Spark(Wild Charge)
    - Swagger
    - U-turn(Volt Switch because Raichu isn't compatible with U-Turn)
    - Thunder Wave

    Another Emolga, this time for physical attack with Spark(Wild Charge). Thunder Wave and Swagger are for further annoying the opponent.

    Lanturn (F) @ Electric Gem
    Trait: Volt Absorb
    EVs: 252 SAtk / 252 HP / 4 SDef
    Modest Nature
    - Volt Switch
    - Hydro Pump
    - Blizzard
    - Thunderbolt

    Dear Ground Types. Prepare to meet your maker. The special sweeper of the team, armed with Hydro Pump, Blizzard and Thunderbolt.
    Volt Switch is there in case of something like Ludicolo(Actually, a Grass/Water could kill my team in a flash. Don't tell anyone though.) shows up.

    Aggron (M) @ Muscle Band
    Trait: Rock Head
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Earthquake
    - ThunderPunch
    - Iron Defense
    - Head Smash

    The physical sweeper of the team. Aggron can also tank a lot with Iron Defence. Head Smash does no recoil due to Rock Head. Earthquake can deal with any rock or ice types sent out to deal with Emolga.

    Luxray(Electrive) (M) @ Fighting Gem
    Trait: Intimidate
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Crunch(Cross Chop)
    - Superpower(Earthquake)
    - Volt Switch
    - Ice Fang(Ice Punch)

    Another physical sweeper armed with Crunch, Superpower and Ice Fang(Well, that's the Ludicolo problem solved). Volt Switch in there for obvious reasons. Superpower can deal a whopping 225 base damage with the Fighting Gem.