Thread: Featured: The All Animations Project
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Old October 3rd, 2012 (11:03 AM).
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Andyman409 Andyman409 is offline
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    Join Date: Aug 2012
    Location: Mississauga, Ontario
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    Quote:
    Originally Posted by the__end View Post
    well the best way to rip animations is with animget (http://spritedatabase.net/download)
    but its really time consuming and i am busy with my own project and i still have to finish the tcg screens as well so i have no time to rip them myself...
    what i can do is provide you all the moves in animated png (for better quality) so you can rip them yourself... (easier then ripping them from the rom...)
    here are the moves:
    Bug
    Dark
    Dragon
    Electric
    Fighting
    Fire
    Flying
    Ghost
    Grass
    Ground
    Ice
    Normal (part1)
    Normal (part2)
    Normal (part3)
    Poison
    Psychic
    Rock
    Steel
    Water

    each file contains all the moves for the type that i named it...
    the file sizes are this big because they are animated pngs and because the moves has about 300 frames...
    i divided the normal type moves in 3 parts because there are more then 150 moves and the file size would be to big... <.<
    if you dont know how to view apng files...
    just open them with the free program "XnView"... (http://www.xnview.com/)
    opening them with firefox is also possible but chrome and explorer dont support animated png... =(

    Wow, good job! These will make our lives much easier. Before we post it on the wikia, I have to quickly ask whether these are all B/W animations? It's just that, since we have B/W sound effects, B/W animations would synch much easier to them. If there are any D/P animations, it would probably be easier for the animators if we rip D/P sound effects for them instead.

    By the way, we should probably organize and claim attacks based on their types, not alphabetical order.
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