Thread: [Gen V] UU team help.
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Old October 6th, 2012 (10:59 PM). Edited October 27th, 2012 by wolf.
NirvanaNerd's Avatar
NirvanaNerd NirvanaNerd is offline
Porygon Virus
    Join Date: Oct 2012
    Location: Shawnee, Oklahoma, United States
    Age: 24
    Gender: Male
    Nature: Modest
    Posts: 6
    I'm new to this forum and to competitive Pokemon in general. I just need some help building a decent UU team to start off with. I have a few Pokemon ev trained and (for the most part) ready to go.

    Chandelure @ Life Orb
    Ability: Flash Fire
    Nature: Modest
    EVs: 252 SpA/4 SpD/252 Spe
    -Shadow Ball
    -Fire Blast
    -Energy Ball

    This is just a standard Smogon set I saw and I thought it was pretty nice. They recommended Pain Split over Energy Ball if you're running Life Orb so I was considering opting for the safe Leftovers.

    Porygon2 @ Eviolite
    Ability: Download
    Nature: Modest
    EVs: 252 HP/4 Def/252 SpA
    -Tri Attack
    -Ice Beam

    Another standard Smogon set. I just like the Porygon family in general and wanted a good tank. I ran Discharge over Thunderbolt for the better Paralysis chance. Nothing else to say.

    Snorlax @ Leftovers
    Ability: Thick Fat
    Nature: Careful
    EVs: 188 HP/104 Def/216 SpD
    -Body Slam

    My awesome new RetroLax (or CurseLax). Acts as my special wall at the moment. I know it seems almost redundant since I'm running an Eviolite Porygon2 (seeing as how they're both Normal-type bulky Pokemon) but I thought could counter any Fighting-type switch-ins with Chandelure and possibly Sub up. Let me know what you think.

    Flygon @ Choice Scarf/Choice Band
    Ability: Levitate
    Nature: Jolly
    EVs: 252 Atk/4 SpD/252 Spe
    -Stone Edge
    -Dragon Claw

    An almost standard Flygon set. The Choice Scarf is obvious but I thought of going for the Choice Band to do some more damage. The move set is what it is because I ran out of options. I can't get Outrage or Fire Punch on him without the Black/White2 move tutors.

    Hitmontop @ Leftovers
    Ability: Intimidate
    Nature: Impish
    EVs: 252 HP/104 Atk/152 Def
    -Close Combat
    -Rapid Spin
    -Stone Edge

    Another "almost" standard set. I wanted a good spinner and he seemed like a good one. Stone Edge over Sucker Punch only because I don't have a way to get Sucker Punch on him. And I chose Toxic because I didn't really want a wasted move slot in case the opponent has no ghosts at all. Also he has the 104 Attack EVs because I couldn't get him to evolve into Hitmontop without them if that makes sense.

    I definitely need some team structure help here. Thanks for any input!

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