Adding New Moves and Creating New Move Effects
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October 21st, 2012 (11:18 AM).
The World That Never Was
Originally Posted by
It's not in roms.ini. You have to find it yourself. Same thing happened to me, so I moved to FireRed :/
Also, when we select, is 4260 bytes in hex or in decimal?
I tried using a technique that incorporated using Fire Red's hex values. I was going to copy the beginning of the hex values and find them in the Ruby rom. It didn't work. Though, I found the first two hex values of the animations from Fire Red and in Ruby. The rest didn't match up though...
"The greatest obstacle in life is Yourself. Overcome it, and you will achieve the greatest accomplishment of all." -Art Beins, 1982
Pokémon Theta Emerald EX:
Joined May 2009
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