Thread: [Engine] Pokemon Java Kit
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Old October 28th, 2012 (11:18 AM).
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Originally Posted by DaSpirit View Post
Wait, so the FPS is not capped? Wouldn't you be wasting CPU cycles then?
True, I'll cap the FPS around 100 FPS

Originally Posted by DaSpirit View Post
That sounds weird. An interpreter in something that is already interpreted. But if it will make it easier for your users, then that's good I suppose.
I added a ruby interpreter so people could at least attempt to use some scripts from Essentials, and the JavaScript parser is built into Java, so I didn't really do much effort on the interpreters.
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