Quick Research & Development Thread
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November 4th, 2012 (11:20 PM). Edited November 4th, 2012 by Deokishisu.
If I'm online, it's a safe bet I'm at a computer.
Has anyone thought of removing the Pokemon animations in Emerald for some extra free space? I've always found them watered down and disappointing after Crystal's multi-frame animations, and it would cut any sprite work I decide to do in half.
I'd assume we'd have to cut out the routine that switches frames and plays that stupid thing that warps the sprites, and then cut down the images to the standard one frame.
Has anyone attempted this?
Joined Feb 2006
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