Adding New Moves and Creating New Move Effects
View Single Post
November 11th, 2012 (5:29 PM).
Originally Posted by
Also, when using the moves WITHOUT removing the limiter it says Bulbasaur used a NORMAL move when trying to use a move I added. When I got rid of the limiter it made it so that even the trainer I'm battling's pokemon moves say that. For example it'd be like Bulbasaur used a normal move. Foe Charmander used a normal move. help? lol
At 0xD75FC, you are supposed to overwrite the bytes with 00 00 00 00 00 00. Not 00 00 00 00 00 00 00 00. Overwriting the last two will make every move say "X used a <TYPE> move!" This is another error in the guide that should be fixed.
ROM hacking since 2008...
and failing miserably still.
Learning how to hex edit. I'm not advanced in any way, and rely on tools most of the time.
Joined Mar 2007
View Public Profile
Send a private message to timson733333
Find all posts by timson733333
Find threads started by timson733333
Ignore Posts by timson733333