Thread: Emerald hack: Pokémon Glazed! (Beta 7 Released!)
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Old December 7th, 2012 (10:20 AM). Edited December 7th, 2012 by redriders180.
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redriders180 redriders180 is offline
Mastermind of Pokemon Glazed
     
    Join Date: Jun 2010
    Location: Path of Victory, Tunod
    Gender: Male
    Nature: Quirky
    Posts: 540
    Quote:
    Originally Posted by PokemonMasters View Post
    I don't think increasing difficulty is a good idea if your gonna include 3 regions. Just a suggestion :D
    I plan on creating the game so that you have a choice when you get to the next region to "start over", i.e. get a new level 5 starter, and challenge a new league with all the levels reset. Of course, my levels are roughly following Light Platinum, and it pulled off two regions with aplomb, so I guess we'll see where that goes.

    Quote:
    Originally Posted by Pinkish Purple View Post
    Hello there! First of all, I'd like to say good job on your hack. I liked that clock in the third screenshot but don't you think it takes a little too much time to do something that the player only sees about 3-4 times in their whole playthrough? The Storyline is good, I like the idea of Pokemon turning against people, that'd be fun and lastly, I can make you a userbar but what Pokemon should it include?
    Eh, maybe you're right, but my spriter really wanted to do it, and in any case it at least looks a bit different As for the userbar, I'd be very grateful if you could do it. I just need it to include Mew, since it's the main legendary in my game. Thanks!

    EDIT:
    Quote:
    Originally Posted by 搞五搞六
    Well,I knew the reason after some tests.
    The VBA v1.80 didn't support it,use a VBA v1.72 will be fine.
    I was wondering if it had to do with the emulator. I didn't even know there was a v1.80, to be honest, but maybe it doesn't support 32MB ROMs. I'll stick a warning near the downloads, and see if that helps. Thank you for telling me!
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    I think I'm done with ROM hacking. I'll still pop in and visit, though.


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