Thread: [Discussion] ROM Hacking Discussions
View Single Post
Old December 12th, 2012 (12:13 PM).
karatekid552's Avatar
What happens if I push it?....
Join Date: Nov 2012
Location: Do you really want to know? Really?
Gender: Male
Nature: Bold
Posts: 1,766
Send a message via AIM to karatekid552 Send a message via Windows Live Messenger to karatekid552 Send a message via Skype™ to karatekid552
Originally Posted by gameguru View Post
Has anybody/could anybody figure out if there is a way to make tm's not go away after use. Like in pokemon Black and White. I have looked around the forum and looked into the rom, and can't find anything myself. I am using Firered, but I'm sure other people would like this feature too. If anyone can help, thanks. From What I can tell, It is probably in the ASM. J-pan or Hackmew, (i can't remember which) gave instructions on how to make the game allow the player to run anywhere. All it took was one byte, (most likely making it so it always returns true). If anyone knows where tm's are handled in the rom then maybe it could as simple as that.
I once found a gameshark code that was corrupt and put a master ball in my key items pocket. This master ball worked just fine and could be used over and over. So, there may be a chance that if you registered TMs in the Key Items pocket that it might work. I know it would look weird but it's worth a shot.

I'm sure that there is a code somewhere that determines the difference between a disposable and reusable item, and if the could be changed, it would would have a much nicer look to it.