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Old December 16th, 2012 (4:52 PM).
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Maruno Maruno is offline
Lead Dev of Pokémon Essentials
    Join Date: Jan 2008
    Location: England
    Posts: 5,189
    When you added code to pbCompileTrainers to allow for a 16th value, did you add a line saying poke[16]=poke[16].to_i? You need to turn it into an integer.

    Also, the code you mentioned is wrong. Use this:

    if poke[16] > 0 && poke[16] <= 100
      pokemon.hp = (pokemon.totalhp * poke[16] / 100).floor
    At least you put it in the right place.
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