Thread: [Demo] Pokemon Indigo League
View Single Post
  #213    
Old December 23rd, 2012 (4:56 PM).
Krazy_Meerkat's Avatar
Krazy_Meerkat Krazy_Meerkat is offline
Rawr!
     
    Join Date: Mar 2004
    Location: Australia
    Age: 29
    Nature: Lax
    Posts: 1,279

    The 8-way movement gfx was glitching out whenever a party member was following, so I spent a while fixing it to be perfect..
    I added 8-way collision-detection (you will slide off the edge of things) and I fixed 8-way ledge-checking..
    Other than that, I've been re-hashing the music a little.. The title theme music (epic megaman bgm), while I felt was in theme with the style, I decided it was too strong and found something a little more restrained. I also found some music for intro parts that had none, some elevator music for the post-title-menu and a few other bits and pieces.

    I'm thinking strongly about taking on the battle system after some finalisations are made.. I've already got most of what I need data-wise.. I'm just not sure about dumping the old battle system.. Also, if I did start to go through with it, I'd probably alter the damage, exp and stat formulae to work on a per-hit gain and also to favour stats used by attacks. That's a big job.. Not to mention, I'd have to create a few new gui's for the system, and graphics *sigh* are not my strongest skill.. So.. I'll just see what I can manage..

    On an ending note, the game is making great progress towards the goal of re-doing the entire demo with the new engine. After a bit more tinkering, it'll be back to the "3d" lab to work on some more objects, hopefully finish Oak's Lab and a couple of decoration things..

    Merry X-Mas to everyone for tomorrow (2-days time if ya in the US)
    Best wishes - KM

    __________________


    Pokemon Indigo League is a re-creation of the original Pokemon TV series in game form

    Reply With Quote