Thread: Development: The 4th gen class split in 3rd gen
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Old January 1st, 2013 (8:15 PM).
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Chaos Rush Chaos Rush is offline
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    Join Date: May 2007
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    Quote:
    Originally Posted by DoesntKnowHowToPlay View Post
    Now that I have enough posts to put this here I might as well for convenience's sake, it was rather rude of me to not just bypass the filter to get these links up:

    FR: http://www.mediafire.com/download.php?7e0m7xhmyaga2af
    Em: http://www.mediafire.com/download.php?5t81dh2ep0svp68

    Like with the other implementations in this thread, they work off the eleventh byte of the move data. They also implement the Special Defense boost in Sand, and jump through a number of other hoops to not break existing abilities and attacks, which is why I provide them as patches and not simple hex edits. Be aware that these patches do not touch the move table- you'll have to toggle the moves as physical or special yourself. I recommend using a hex editor or Nightmare for this, but PGE can also do the job (slowly).

    Credits go to Tailes for most of the work on the Emerald split.
    Is the FireRed one safe to apply if you've already applied an earlier version of that patch? (The one you posted on the Nuzlocke forums)
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