Thread: [Engine] Pokémon for Ace
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Old January 3rd, 2013 (4:16 PM).
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Crystal Noel Crystal Noel is offline
RPG Maker VX Ace Scripter
    Join Date: Dec 2012
    Location: United States
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    Nature: Quirky
    Posts: 221
    Originally Posted by Zodiac. View Post
    Judging by the screenshots you now have in the first post, the tiles and sprites (and text) looks horribly resized.
    The text is the fonts from essentials at size 24. The tiles needed to be upsized from 16 by 16 to 32 by 32 because of VX Ace standards. The sprites are anti-aliased similarly to the Scale2x algorithm to a 1.5 scale to work with the doors. The main reason for this was the original size is too small and the double size is too big. This seems to be best at 1.5 for 2D.

    @p.cladon: Could you make static images of the image's first frame under the original name. Some scenes and the frame detector need images that are the size of the frame.

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