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Old January 4th, 2013 (10:19 AM).
AlexMonroe's Avatar
Demigod of Time
Join Date: Oct 2011
Location: NOT 27 Whitewood Road, Bayswater Avenue, Auckland, New Zealand
Gender: Male
Nature: Hasty
Posts: 40
A friend of mine (BLAZEQUAZA) offered me a position in his upcoming pokemon league as a Rock-Type Gym Leader, and I was wondering if the team I'd put together would be a strong enough team to prevent mine from becoming the easiest gym ever.

Aerodactyl @ Focus Band
255 Speed EVs, 172 Defense, and 83 Special Defense
- Stealth Rock
- Rock Slide
- Earthquake
- Roar

My intentions for Aerodactyl are pretty much to lay Stealth Rock down first, then either attack if it's a pokemon that doesn't pose a major threat, and roar if it's dangerous to go up against, so that the next pokemon can receive stealth rock.


Regirock @ Leftovers
255 Attack EVs, 255 Special Defense
- Thunder Wave
- Stone Edge
- Earthquake
- Explosion

I basically want to Thunder Wave pretty much anything, even if I'm super effective against it, unless it's already lost over half it's HP or so. And of course, if I can tell I'm gonna be defeated in the next turn, I use Explosion.


Archeops @ Focus Band
200 Attack EVs, 27 Defense, 28 Special Defense, 255 Speed
- Aerial Ace
- Stone Edge
- Hone Claws
- Agility

I'm kind of using this pokemon as a "hope-for-the-best" kind of sweeper. Hopefully, I'll be able to use Hone claws and/or Agility before attacking, so I can tear my opponent to shreds.


Gigalith @ Leftovers
75 HP EVs, 180 Defense, 255 Special Defense
- Earthquake
- Stealth Rock
- Rock Slide
- Explosion

Just in case my Aerodactyl fails to set them up, or if some Rapid Spin gets rid of them, I want to be able to reuse Stealth Rock. For the rest of it, it's basically just a strong attacker.


Rhyperior @ Leftovers
Solid Rock
71 Attack EVs, 184 Defense, 255 Special Defense
- Stone Edge
- Earthquake
- Ice Punch
- Megahorn

A well-rounded (for types) attacker, which has pretty much my only offense against psychic and dark types, so that's useful. Plus megahorn and Ice Punch should be able to eliminate grass types, but I'm very nervous about Grass Knot :\


Shuckle @ Leftovers
248 HP EVs, 252 Defense, 10 Special Defense
- Toxic
- Rest
- Encore
- Protect

My star pokemon! As a last resort, I plan to wear down opponents slowly but steadily. I plan to use Encore after my opponent uses an attack that does about 2% damage, then hit it with Toxic, and then switch off between Protect and Rest, reusing Toxic and Encore if the first two attacks wear off or are eliminated.


I really appreciate any advice you guys can give, and if you don't have time to write out a full review, just say something in the Poll above so I know generally what to look at (you can select as many as you feel necessary)