Thread: Development: Creating New Battle Animations
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Old January 8th, 2013 (11:02 PM). Edited January 9th, 2013 by Garuga17.
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Garuga17 Garuga17 is offline
     
    Join Date: Apr 2011
    Location: Indonesia
    Age: 22
    Gender: Male
    Nature: Relaxed
    Posts: 43
    I'm new to this hex-editing...

    I still don't understand how to know when the animation starts and end, is there any other way? or can someone explain it? D:

    Also, i've already point my move to my custom animation(well its slash with the darkcloud BG), but when i tried it out, it didn't work...

    and, how do i know the move's animation offset?(for pointing it to my custom animation)

    EDIT: i know about the offset now, still don't know about how to figure the start and the end of the animaton though
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