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Old January 11th, 2013 (3:38 PM). Edited July 27th, 2016 by Danny-E 33.
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Danny-E 33 Danny-E 33 is offline
The Loneliest Cubone
    Join Date: Jan 2012
    Location: Illinois
    Gender: Male
    Nature: Lonely
    Posts: 246
    Hack Name: Pokémon Red/Blue - Gen. II Graphics Patch

    Hack of: Pokémon Red and Pokémon Blue

    Pokémon Red/Blue - Gen. II Graphics Repository

    The readme pretty much says it all:
    |             Pokémon Red - Gen. II GFX&Music Patch             |
    |                          Version 2.0                          |
    |                         By: Danny-E 33                        |
    This hack includes several graphical improvements over the
    original game to give it the quality of a Gen. II game. It
    also includes all songs from GSC. There is nothing new
    about the storyline. It is for the purpose of getting to play
    through the game again with a little more aesthetic appeal.
    It is also highly intended to be a base ROM for anyone to
    create a hack of this Gen. I game. With the major overhauls
    added into this hack, anyone who wants to create their own
    hack of Pokémon Red can use this base ROM and have a game that
    is beautiful.
    For all the custom assembly for this hack, please see:
    No one needs to ask me up front to use this for their hack,
    but you MUST give credit to me for the base ROM when your
    hack is announced.
    -Customizable sprite banks
    -All sprites from GSC
    -Individualized sprite palettes (Pokémon and trainers!)
    -Gen. II style 6x6 back sprites
    -Several palette corrections (The Pokéball tile is always red.
    Oak intro in full color!)
    -Updated font, and other tiles, to match Gen. II
    -Inserted the graphics for the GSC battle HUD
    -The "Pokémon owned" Pokéball tile in wild battles
    -Fully functional in-battle experience bar!
    -All songs GSC!
    The pokered disassembly (
    Swampert22's PaletteEd GB - inserting custom palettes
    These men have always been there for me when I had my noobish
    questions and have let me grow into the person I am today by
    challenging my creativity and problem solving. This hack would
    not be possible without the help of these individuals.
    Special credits go to Sanqui for porting Crystal's sound engine
    into Red.
    Version History:
    01-08-2013: V1.0 - Initial release
    01-21-2013: V1.1 - Several updates including:
    Cleaned-up ASM and a few mistakes fixed in the readme
    Updated tileset 0 with GSC's Kanto tileset
    Replaced OW palettes with GSC's Kanto OW palettes (Super
    Gameboy mode)
    Fixed Leaders' sprites in the Trainer Card
    Added three songs from GSC, Trainer Battle, Wild Battle,
    Leader Battle (thanks to FroggestSpirit)
    06-17-2013: V1.2 - Repointed the palette table to an empty
    bank and expanded the table to include a palette for every
    single Pokémon and trainer sprite
    Corrected several Pokémons' sprite and palette data so that
    the Pokémon look correct when viewed in a monochrome setting
    Added my FRLG Cueball devamp
    01-23-2014: V1.3 - Modified the battle hud to perfectly
    resemble the GSC battle hud
    Added the small Pokéball tile that appears in wild battles
    against Pokémon that are already owned
    Fixed the bug that loads the wrong palette when Transform is
    Added 13 total GSC songs.
    03-03-2014: V1.4 - Restored SGB Border
    Added a fully functional experience bar to the battle HUD
    03-05-2014: V1.5 - Fixed an exp bar bug that occurs when the
    player uses Transform
    01-30-2015: V2.0 - Fixed the player back sprite in the Hall
    Of Fame Room
    Ported Crystal's sound engine and all Crystal music
    It should be noted that this is not related to my personal hack, Pokémon Prototype (although it includes many of the same features).
    Any opinion/preference in Prototype, such as choosing a few sprites from other games, is not put into this hack. Every sprite came directly from GSC, with the exception of a few trainer sprites that did not exist in Gen. II. Those sprites are credited accordingly.
    If you find any bugs, please let me know. Also, feel free to give any advice or feedback.


    Title Screen with improved "POKéMON" title:

    Colorized Oak intro:

    New Trainer Sprites/Palettes:

    New Pokémon Sprites/Palettes:

    "Pokémon Owned" Pokéball Tile:

    Colorized Box List and Pokédex:

    Poketto's Sprites:

    Red Backsprite Revamp - Gambler Recolor - Channeler Recolor - Giovanni Recolor

    Fire Red/Leaf Green Devamps:

    Old Man Backsprite (Mateo) - Enigneer (Luigi-San) - Cueball - Tamer - Lorelei - Agatha

    Known Bugs:
    Trading while playing the GFX&Music version will corrupt your save file! (trading in the Graphics-only hack is safe)

    Pokémon Red Graphics V2.0 IPS
    Pokémon Red GFX&Music V2.0 IPS

    Pokémon Blue Graphics V2.0 IPS
    Pokémon Blue GFX&Music V2.0 IPS

    Hacks made from my Pokémon Red - Gen. II Graphics Patch: (POKÉMON YELLOW - GEN. II GRAPHICS PATCH OUT NOW)
    Pokemon Red Proud Eyes [Skeetendo Link] by break
    Pokémon Red++ [Skeetendo Link] by Mateo
    Pokemon Grape [Skeetendo Link] by 80C
    Pokémon Red: Battle Factory [Skeetendo Link] by ShantyTown
    Pokemon: EDM Version [Skeetendo Link] by ~Red
    Hacks made from our Pokémon Red Full Color Hack:
    Pokemon Red and Blue Deluxe by TheScarletSword
    Unnamed Pokemon Red Hack by Crystal_
    Pokemon Pink by 80C
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