Creating New Battle Animations
View Single Post
January 11th, 2013 (11:48 PM).
Originally Posted by
By crash he means the game resets and goes back to the title screen right after the move animation is completed. By chip off he means change a few bytes at the end to FF and test to see if the animation works. If it works then you need to chip off more bytes, if it freezes then that means you changed too many bytes, but if it resets the game then you changed the right byte. The end of an animation is usually the last 08 byte before an 00 XX 27 command.
Oh! I see now! Thanks a lot, now i understand :D
oh, and i hope chaos rush updates his post, and post more animation offset he knew :3
dunno what to write here....
Joined Apr 2011
Not gonna tell ya
View Public Profile
Send a private message to Garuga17
Find all posts by Garuga17
Find threads started by Garuga17
Ignore Posts by Garuga17