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Old January 14th, 2013 (12:29 PM).
karatekid552's Avatar
karatekid552 karatekid552 is offline
What happens if I push it?....
     
    Join Date: Nov 2012
    Location: Do you really want to know? Really?
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    Posts: 1,766
    Quote:
    Originally Posted by hukurae View Post
    Spoiler:

    '---------------
    #org @start
    lockall
    checkflag 0x807
    if 0x0 goto @snippet1
    checkattack ATK_CUT
    compare LASTRESULT 0x6
    if 0x1 goto @snippet1
    setanimation 0x0 LASTRESULT
    bufferpartypokemon 0x0 LASTRESULT
    bufferattack 0x1 ATK_CUT
    msgbox @string1 MSG_YESNO '"This tree looks like it can be CUT..."
    compare LASTRESULT 0x0
    if 0x1 goto @snippet2
    msgbox @string2 MSG_KEEPOPEN '"[buffer1] used [buffer2]."
    closeonkeypress
    doanimation 0x2
    waitstate
    goto @snippet3

    '---------------
    #org @snippet1
    msgbox @string3 MSG_SIGN '"This tree looks like it can be CUT..."
    releaseall
    end

    '---------------
    #org @snippet2
    closeonkeypress
    releaseall
    end

    '---------------
    #org @snippet3
    applymovement LASTTALKED @move1
    waitmovement 0x0
    hidesprite LASTTALKED
    releaseall
    end


    '---------
    ' Strings
    '---------
    #org @string1
    = This tree looks like it can be CUT down.\pWould you like to CUT it?

    #org @string2
    = [buffer1] used [buffer2].

    #org @string3
    = This tree looks like it can be CUT down.


    '-----------
    ' Movements
    '-----------
    #org @move1
    #raw 0x5B 'mov5B
    #raw 0xFE 'End of Movements


    Here's what I got from breaking down a script of a tree for CUT

    I searched for #raw 0x5B but couldn't find it ?

    What is that for ? Is it an animation for 'tree being cut down' ?

    You are correct, if you look in OWRE, you can see that the tree animation is just frames like your hero uses, and therefore can be controlled with a simple applymovement. Not all raw movements are completely documented, which is why you couldn't find it.
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