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Old January 15th, 2013 (9:57 PM).
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Originally Posted by Noossab Blue View Post
If I want to make a sprite disappear on a different map than a script I'm writing, do I just add a setflag to my script and use the same flag number as the Person ID on the sprite?

That's just what I gleaned from looking at the Giovanni script in Silph, making all the Rockets in Saffron disappear with setflag 0x3E and all the rockets having 3E be their ID number...
Yes, just use a setflag and have that flag in the person ID of the sprite in the different map.