[YGO] Yugimans? Oh boy! Prophet Fortunes!
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January 17th, 2013 (6:09 AM). Edited January 17th, 2013 by Hakumen.
♫ Ｌａｓｔ Ｓｕｒｐｒｉｓｅ ♫
The title speaks for itself: Mix Prophecy Magicians with Fortune Ladies. Amazingly enough, it works very well. Rather than ramble about it, I'll let you see it.
If you need a deck list, here:
3x Fortune Lady Dark
3x Fortune Lady Light
2x Fortune Lady Water
2x Fortune Lady Wind
1x Fortune Lady Fire
2x Spellbook Magician of Prophecy
2x Temperance of Property
2x Strength of Prophecy
2x High Priestess of Prophecy
1x Dark Hole
3x Fortune's Future
3x Future Visions
1x Heavy Storm
1x Magical Dimension
2x Spellbook of Life
2x Spellbook of Power
3x Spellbook of Secrets
2x Spellbook of Wisdom
3x Compulsory Evacuation Device
1x Reaper of Prophecy
2x Wonder Wand
2x One-Shot Wand
1x The Grand Spellbook Tower
2x Effect Veiler
2x Bending Destiny
1x Slip of Fortune
2x Time Passage
1x Secret Village of the Spellcasters
2x Reaper of Prophecy
1x Alchemic Magician
1x Empress of Prophecy
1x Gachi Gachi Gantetsu
1x Hieratic Sun Dragon Overlord of Heliopolis
1x Hierophant of Prophecy
1x Number 11: Big Eye
1x Number 16: Shock Master
1x Number 17: Leviathan Dragon
1x Number 39: Utopia
1x Number 50: Blackship of Corn
1x Number C39: Utopia Ray
1x Photon Papilloperative
1x Photon Strike Bounzer
1x Sword Breaker
1x Wind-Up Zenmaines
I know there's gonna be a couple of questions here, so I'll get some of them out the way now. :D
Why don't you run *Insert Staple Spell/Trap here?*
A very good question. Well, I suppose some cards that are considered staple (MST, Torrential, Dark Bribe and the like) Just honestly don't have any room in the deck. Dark Hole had to be in there, of course, as well as Heavy Storm, but with other things, it kinda clutters the deck more than it needs to be. As such, I didn't add them, especially when I have a disorder about having more than 40-42 cards in the deck as it is. (Although maybe I'll add another F.Lady Fire. Not sure.)
Why so many Spells? Doesn't that hurt consistency?
Not really. Keep in mind that most of the spells are Spellbooks, and Prophecy Spellcasters benefit HIGHLY off of them. As such, having as many Spellbooks as possible is not a bad idea in this deck. Plus, you can always use them in some way, and having free searches/shuffles is never bad.
Dude, 5 Field Cards?
Field Cards. Future Visions is the bane of many decks, for the simple reason of "Well how am I supposed to get anything out if all I can do is set?", but not in this case. With Fortune Ladies, it works well, simply because Fortune Lady Light gives you a free Fortune Lady out of it. Also, with Spellbook of Wisdom, you don't have to worry about being Banished if you really want to keep that Spellcaster out, and Fortune's Future gives you draw power. Secret Village of the Spellcasters is an excellent choice, but not when playing other Spellcasters (Which aren't really meta apparently), so that's why it's in the side. The Grand Spellbook Tower is for when I really need draw power, but I don't typically use it.
Why no Synchros?
This is a question I'm in the middle with. Synchro monsters would go well in this deck, but because of the fact that the Levels consistently fluctuate, XYZ is a better option, because you don't have to worry about drawing an appropriate level Tuner, as compared to having a monster like Strength of Prophecy who can buff levels, as well as Spellbook of Life. It's a bit easier than having to micromanage them by throwing in a bunch of Tuners and turning this deck into a 50 card shuffle table.
And that's it for this tl;dr analysis. In case you want to know some combos, here ya go:
Temperance + Any Spellbook (Free Spellcasters, usually used to summon Junon)
Future Visions + F.Lady Light (Staple Combo. Free F.Lady Summon.)
F.Lady Light + Compulsory (Staple Combo, and VERY good. Stops Attacks, sends your monster to the hand, and you get a free F.Lady. You can summon Fire out of it to destroy the attacking monster afterwards, since most opponents will not follow through with the attack if you go Dark.)
Spellbook of Wisdom + Dark Hole (Works well when you need it to. It clears field, and if you have Junon out, you can banish the Spellbook to kill backrow.)
Magical Dimension + F.Lady Light (Works VERY well.) (EDIT: This combo does not work. Light misses timing.)
Future Visions + Fortune's Visions + Any Fortune Lady (Good for Draw Power, and works if your opponent happens to destroy Future Visions.)
Priestess of Prophecy(Junon) + Fortune Lady Light (Not reccommended, but it DOES have its uses.)
Strength Of Prophecy + Any Fortune Lady (Free Xyz's if you use it right.)
Wonder Wand + Fortune Lady Light (VERY VERY good, the only reason I don't main the Wands is because of need of Spellbooks.)
Hieratic Sun Dragon + Fortune Lady Light (You get to destroy monsters, and if you have Light on the field, you can destroy it, and get a free Fortune Lady. Useful in certain situations.)
Zenmaines + Light (Same difference. Use it's effect, detach, Destroy Light, free F.Lady at end phase, and the F.Lady that was summoned gets a +1 Level.)
Comments, recommendations, lay it out on me guys.
You'll never see it coming!
You see that my mind is too fast for eyes.
You're done in!
By the time it's hit you, your last surprise!
Joined Apr 2009
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