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January 21st, 2013 (1:21 AM).
With the amount of localization that would have to be done, and the amount of file space used vs. simple text, I would have to say I'd rather keep it the way it is. This would be the same for Pokemon cries, too, as 700+ Pokemon cries in 6 different languages is a lot more resource heavy than what we've been used to in the past.
For a spin-off game (either on a console like the Wii U or the 3DS) it could make for an interesting addition, but as for X and Y, I'm of the belief that "if it ain't broke, don't fix it."
Joined Dec 2009
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