Thread: [Engine] Pokemon Java Engine
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Old February 9th, 2013 (6:23 PM).
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danice123 danice123 is offline
     
    Join Date: Sep 2007
    Age: 23
    Gender: Male
    Posts: 14
    Update:
    Progress is slow, but there is progress:

    I wrote my own tag-based save/database system, so I can stop leaning on 'stolen' code.

    The rest of the time has been spent on the battle system, implementing attack effects. I have basic damage, status effects, stat effects, and critical hits, but it is slow going, as there are like 300 different effects a move can do. Again, this is very modular, so it will be easy to add new attacks and effects.

    That's mostly it, I've done a few other things, but I can't remember them off the top of my head. I'll update the OP at some point.

    Pic for Proof:
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