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Old February 18th, 2013 (2:49 AM). Edited February 18th, 2013 by shadowriver.
shadowriver shadowriver is offline
     
    Join Date: Sep 2007
    Gender:
    Posts: 49
    Hey all its been awile since ive been here.
    curantly i have been trying to lern how to script from scratch.
    ive followed a few tutorials to make a script of my own.
    now the problem is ive made it in vx but i want to change it to xp but not shure what parts to change.

    this is the script
    its an entourage/Guest script witch ive added to the menu screen.


    Spoiler:
    class Window_Guest < Window_Base
    def initialize
    super(0,0,320,280)
    if $game_variables[20]=1
    actor= $game_actors[2]
    x,y= 5,10
    draw_actor_graphic(actor, x, y)
    x,y=10,20
    draw_actor_name(actor, x, y)
    end
    end
    class Scene_Guest < Scene_Base
    def start
    @my_Guest < Window_Guest.new
    end
    def update
    @my_Guest.update
    if Input.trigger?(Input::C)
    $Scene= Scene_Menu.new
    end
    def terminate
    @my_Guest.dispose
    end
    end

    the idear is that when the global vairable (20) is = to 1 then the actor in slot 2 of data base will apear in the
    entourage screen.
    now to get it to work in xp im gessing i need to change this part since theres no Scene_Base in xp

    Spoiler:
    class Scene_Guest < Scene_Base
    def start
    @my_Guest < Window_Guest.new
    end
    def update
    @my_Guest.update
    if Input.trigger?(Input::C)
    $Scene= Scene_Menu.new
    end
    def terminate
    @my_Guest.dispose
    end
    end


    i was hopeing some one could let me know what to change please.
    thanx.

    #Edit- ok ive figered that part out myself now i was just woundering the proper coad to beable to draw a characters name/graphic ive got the coad for the proper placement ect... but i dont have the coad for selecting the character to place/draw
    in vx its
    $actor=game_actors(2) or somthing like that but not sure what it is in xp
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