Thread: [Engine] Pokemon Java Engine
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Old February 18th, 2013 (5:54 PM).
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Ayutac Ayutac is offline
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    Join Date: Dec 2011
    Location: Germany
    Age: 26
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    Posts: 157
    By the way, defining more than two ways on a tile (a multi-bridge) is kinda unnecessary and that's way I wouldn't bother with so many tiles/permissions but just mark some specific tiles as bride tiles which have a flag if the player is standing on or under them. NPCs generally just on bridges and finding items dependent on where the player is.

    Did I mentioned interfaces? ... Oh yeah, I did.

    If you have interest, I can give you the code for my mapper, even if it's just an unfinished rebuilt of the RPG-Maker.
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