Adding New Moves and Creating New Move Effects
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February 24th, 2013 (2:35 AM).
Glory To Arstotzka
That's because you're using the normal hit/miss calculator which is inherently wrong here. You should in face be checking the special status bits for the few special statuses which would cause this to miss!
If an attack never misses, you MUST leave out the 01 command! Instead you should be doing:
22 00 C0 00 04 00 00 F2 7D 1D 08
This checks if the target is in the middle phase of surf, dig, fly or bounce and makes the move miss if it is. Otherwise it hits without fail.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
Joined Jun 2009
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