Thread: [Discussion] The Game Process
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Old February 27th, 2013 (11:14 AM).
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TBM_Christopher TBM_Christopher is offline
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    Originally Posted by Koran View Post
    To get a working type first, then look for a team is probably the way to go. Due to the fact people would rather see that you're willing to put out some work and not just be a "dreamer".
    I've also thought the same way, as I'm more of a results-based kind of person. (Which is why for my first semester, I was reluctant to form a team immediately) But on the other hand, I managed to meet two great teammates and we had fantastic results given the allotted time.

    Another consideration is possibly build a small team of 1-3 that share your vision and then recruit after the prototype is done, so that you can expand your workforce without straying from the goal.
    Originally Posted by Koran View Post
    Also, I see you're referring to _weeks_ allot... That's kinda an understatement depending on project specifics.
    Well, I'm referring to weeks primarily because with our project-based curriculum, we have to produce a "finished" game by the end of the semester. As I mentioned, this is different than the timeframe at PC, as here we have as long as interest holds on our projects.

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