Thread: [Discussion] The Game Process
View Single Post
  #3    
Old February 27th, 2013 (11:14 AM).
TBM_Christopher's Avatar
TBM_Christopher TBM_Christopher is offline
Semi-pro Game Dev
     
    Join Date: Jan 2010
    Location: Lincoln, NE
    Age: 23
    Gender: Male
    Nature: Quiet
    Posts: 448
    Quote:
    Originally Posted by Koran View Post
    To get a working type first, then look for a team is probably the way to go. Due to the fact people would rather see that you're willing to put out some work and not just be a "dreamer".
    I've also thought the same way, as I'm more of a results-based kind of person. (Which is why for my first semester, I was reluctant to form a team immediately) But on the other hand, I managed to meet two great teammates and we had fantastic results given the allotted time.

    Another consideration is possibly build a small team of 1-3 that share your vision and then recruit after the prototype is done, so that you can expand your workforce without straying from the goal.
    Quote:
    Originally Posted by Koran View Post
    Also, I see you're referring to _weeks_ allot... That's kinda an understatement depending on project specifics.
    Well, I'm referring to weeks primarily because with our project-based curriculum, we have to produce a "finished" game by the end of the semester. As I mentioned, this is different than the timeframe at PC, as here we have as long as interest holds on our projects.
    __________________


    Fangame drinking game: If you see the phrase "All Pokemon" or "All Regions" in a fangame's pitch, take a drink. This game is called alcoholism.
    Reply With Quote