Multiplayer features in Essentials
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February 27th, 2013 (1:53 PM). Edited February 27th, 2013 by IceGod64.
In the Lost & Found bin!
Personally, if I were to implement it in my game (and I am interested, but humbly admit I have no idea how to do something that complex), I would simply code the ability to trade/battle over a local network connection, and save the online support for those smart enough to learn how to use Hamachi or something like. It would easily be far simpler to code than fully online support, and it would provide an online solution to though with some know-how. I don't think there's really much necessity for a full-fledged online system when a simply 2-Player would do just fine, no server or anything.
Edit: And also, no stupid MMO stuff, that's quite unnecessary.
Joined Oct 2008
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