Thread: [Discussion] Multiplayer features in Essentials
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Old February 27th, 2013 (6:39 PM).
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IceGod64 IceGod64 is offline
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    Join Date: Oct 2008
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    Originally Posted by Maruno View Post
    You're a brave man. Making the scripts communicate whether Tri-Attack will poison, burn or paralyse the opponent (for example) would be quite a task - there are so many randomness-based effects that would need to be standardised between the two players.
    Tri-Attack actually freezes, burns, or paralyzes. Though you do bring up a good point.

    I think once a basic online is in play, it mainly will just be syncing the psuedo-random numbers to make everything work.

    If there's anything I actually can do to help with Essentials' having proper online functionality, I'd love to... But it's mostly a scripting thing as far as I can tell, and when network or internet starts getting involved, I lack even basic scripting knowledge.

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