Thread: Development: Emerald Clock Fix!
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Old March 6th, 2013 (1:48 PM).
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Cool, I'm glad you decided to post this for everyone. I personally don't hack Emerald, so I don't know much about the functionality and such.

Isn't this a counter? So if I were to say save at 4 hours 15 mins and 12 seconds, and then go do something else for from arbitrary amount of time, when I continue playing it will read as if no time has passed. I think in the FireRed RTC which ZodiacTheGreat and interdepth created, they used system time. Maybe you can try something like that?

Also, if you want people to help you with code efficiency, you should use meaningful variables and label names (as opposed to "something").
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