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Old March 30th, 2013 (8:57 AM). Edited March 30th, 2013 by karatekid552.
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karatekid552 karatekid552 is offline
What happens if I push it?....
     
    Join Date: Nov 2012
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    Quote:
    Originally Posted by robin22gongon View Post
    Okay, I'll figure the rest out.

    Everyone! Anybody except karatekid552, does any of you have a var list? The one used in scripts!?
    I can't find a var list in diegoisawesome and tajaros' scripting thread!

    Also, what command in A-map do I use for a random weather?
    Here's the script:
    Spoiler:
    Code:
    '---------------
    #org 0x80008A
    random 0xA
    compare LASTRESULT 0x0
    if 0x1 goto 0x88000FC
    compare LASTRESULT 0x1
    if 0x1 goto 0x8800102
    compare LASTRESULT 0x2
    if 0x1 goto 0x8800108
    compare LASTRESULT 0x3
    if 0x1 goto 0x880010E
    compare LASTRESULT 0x4
    if 0x1 goto 0x8800114
    compare LASTRESULT 0x5
    if 0x1 goto 0x880011A
    compare LASTRESULT 0x6
    if 0x1 goto 0x8800120
    compare LASTRESULT 0x7
    if 0x1 goto 0x8800126
    compare LASTRESULT 0x8
    if 0x1 goto 0x880012C
    compare LASTRESULT 0x9
    if 0x1 goto 0x8800132
    '---------------
    #org 0x8000FC
    setweather 0x1
    doweather
    end
    
    '---------------
    #org 0x800102
    setweather 0x2
    doweather
    end
    
    '---------------
    #org 0x800108
    setweather 0x3
    doweather
    end
    
    '---------------
    #org 0x80010E
    setweather 0x4
    doweather
    end
    
    '---------------
    #org 0x800114
    setweather 0x5
    doweather
    end
    
    '---------------
    #org 0x80011A
    setweather 0x7
    doweather
    end
    
    '---------------
    #org 0x800120
    setweather 0xB
    doweather
    end
    
    '---------------
    #org 0x800126
    setweather 0xD
    doweather
    end
    
    '---------------
    #org 0x80012C
    setweather 0x2
    doweather
    end
    
    '---------------
    #org 0x800132
    setweather 0xB
    doweather
    end
    I meant DavidJCobb's posts which listed the function of a every var.

    And for your script, I would try 05 and if that doesn't work, 02.

    Quote:
    Originally Posted by U_Flame View Post
    That's what I meant too. Map Script #2. (Or #4 in this case since the room map already started with 2 scripts.)

    Anyways, those titles are accompanied by sign events made for Secret Bases, so I'm thinking I should relocate the map to the Secret Base header. Now, should I simply edit an existing map to recreate this map, giving it a different map number like 25.0, or should I replace a Secret Base map, keeping the map number as 1.1?
    Yes, I would just replace a Secret Base and keep the map in the Secret Base header. That would work best.
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