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Old March 30th, 2013 (4:10 PM).
karatekid552's Avatar
karatekid552 karatekid552 is offline
What happens if I push it?....
     
    Join Date: Nov 2012
    Location: Do you really want to know? Really?
    Gender: Male
    Nature: Bold
    Posts: 1,766
    Quote:
    Originally Posted by Patrick Symus View Post
    yes, I need them for a script tile, and do not know how to find them based on the script:
    Spoiler:
    #dynamic 0x82CDDB

    #org @start
    checkflag 0x828
    if 0x1 goto @done
    applymovement 0x02 @move
    waitmovement 0x0
    msgbox @1
    boxset 0x6
    applymovement 0x02 @move2
    waitmovement 0x0
    hidesprite 0x02
    release
    end

    #org @done
    release
    end

    #org @move
    #raw 0x10
    #raw 0x10
    #raw 0x3
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x1
    #raw 0x11
    #raw 0x11

    #org @move2
    #raw 0x10
    #raw 0x10
    #raw 0x2
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x0
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10

    #org @1
    = [rival]: And here's my pokemon too!\pBye!
    Vars are not dependent upon the script. In the settings in A-map, the var will only allow the script to run if var = value. Vars are like variables in math, they can be any number. In this post: http://www.pokecommunity.com/showpost.php?p=6829256&postcount=158 you will find a list of vars already used by the game. Feel free to use any var not listed (between 4000-40FF) or a var for which the event it was used for has been deleted.

    To prevent an event from happening again, just add this as the last line of your script:

    Setvar 0x[var you picked] 0x[not the value you put in A-map]
    __________________

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