Thread: Some questions
View Single Post
  #13    
Old April 6th, 2013 (3:57 PM). Edited April 8th, 2013 by Ramond Hikari.
Ramond Hikari's Avatar
Ramond Hikari Ramond Hikari is offline
- Lonely Shooting Star -
     
    Join Date: Oct 2011
    Location: Vietnam
    Gender: Male
    Nature: Lonely
    Posts: 75
    Oh, I think I have found the cause: Venom's menu script.
    The full script is here:

    Spoiler:
    Quote:
    class PokemonMenu_Scene
    ANIM_SPEED=8
    def pbShowCommands(commands)
    pbDrawPanels(commands)
    ret=-1
    oldcommand=0
    loop do
    pbDrawOverlay
    pbUpdateCursor(commands)
    Graphics.update
    Input.update
    pbUpdateSceneMap
    if Input.trigger?(Input::B)
    ret=-1
    break
    end
    if Input.trigger?(Input::RIGHT)
    if @index%2==0 && @index<commands.length
    @index+=1
    elsif @index<commands.length
    [email protected]
    @index=commands.length
    end
    elsif Input.trigger?(Input::LEFT)
    if @index==commands.length
    @index=oldcommand
    elsif @index%2==0 || @index==commands.length-1
    [email protected]
    @index=commands.length
    else
    @index-=1
    end
    elsif Input.trigger?(Input::DOWN)
    if @index==commands.length-2
    @index=commands.length-1
    elsif @index<commands.length-2
    @index+=2
    end
    elsif Input.trigger?(Input::UP)
    if @index>commands.length-2
    @index=commands.length-2
    elsif @index>1
    @index-=2
    end
    end
    if Input.trigger?(Input::C)
    [email protected]
    ret=-1 if ret==commands.length
    $PokemonTemp.menuLastChoice=ret
    break
    end
    end
    return ret
    end

    def pbUpdateCursor(commands)
    if Input.press?(Input::C)
    # @sprites["cursor"].src_rect.x=128
    else
    # [email protected]/(ANIM_SPEED*2)
    # @sprites["cursor"].src_rect.x=cursorFrame*80
    end
    if @index<commands.length-1
    @sprites["cursor"].x=36+(@index%2)*158
    @sprites["cursor"].y=42+(@index/2)*80
    @sprites["cursor"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSScursor")
    elsif @index==commands.length-1
    @sprites["cursor"].x=36
    @sprites["cursor"].y=282
    @sprites["cursor"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSScursor")
    else
    @sprites["cursor"].x=0
    @sprites["cursor"].y=0
    @sprites["cursor"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSS_green Exit")
    @sprites["cursor"].opacity=160
    @sprites["cursor"].z=9999
    end
    end

    def pbDrawPanels(commands)
    @sprites["leftpanel"].opacity=210
    [email protected]["leftpanel"].bitmap
    leftPanel.clear
    leftPanel.blt(0,0,BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSS_green.png"),Rect.new(0,0,324,376))
    for i in 0...commands.length-1
    if commands[i]!=""
    leftPanel.blt(36+(i%2)*158,42+(i/2)*80,BitmapCache.load_bitmap("Graphics/Pictures/Hgss"+commands[i]),Rect.new(0,0,80,52))
    end
    end
    end

    def pbDrawOverlay
    if @frame%ANIM_SPEED==0
    [email protected]/ANIM_SPEED
    pkmnFrame=trainerFrame%2
    [email protected]["leftoverlay"].bitmap
    leftOverlay.clear
    [email protected]["rightoverlay"].bitmap
    rightOverlay.clear
    end
    @frame+=1
    @frame=0 if @frame>=(ANIM_SPEED*4)
    end

    def pbInitializePanels
    @sprites["leftpanel"].x=-240
    @sprites["leftpanel"].opacity=0
    @sprites["rightpanel"].x=576
    @sprites["rightpanel"].opacity=0
    @sprites["leftoverlay"].x=-240
    @sprites["leftoverlay"].opacity=0
    @sprites["rightoverlay"].x=576
    @sprites["rightoverlay"].opacity=0
    end

    def pbStartScene
    @frame=0
    @index=0
    @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z=99999
    @sprites={}
    @sprites["leftpanel"]=Sprite.new(@viewport)
    @sprites["leftpanel"].bitmap=Bitmap.new(324,384)
    @sprites["leftpanel"].opacity=210
    @sprites["rightpanel"]=Sprite.new(@viewport)
    @sprites["rightpanel"].bitmap=Bitmap.new(144,320)
    @sprites["leftoverlay"]=Sprite.new(@viewport)
    @sprites["leftoverlay"].bitmap=Bitmap.new(228,320)
    @sprites["rightoverlay"]=Sprite.new(@viewport)
    @sprites["rightoverlay"].bitmap=Bitmap.new(144,320)
    @sprites["cursor"]=Sprite.new(@viewport)
    @sprites["cursor"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSScursor")
    @sprites["cursor"].visible=false
    pbSEPlay("menu")
    end

    def pbHideMenu
    @sprites["cursor"].visible=false
    12.times do
    Graphics.update
    Input.update
    pbDrawOverlay
    @sprites["leftpanel"].x-=20
    @sprites["leftpanel"].opacity-=22
    @sprites["rightpanel"].x+=20
    @sprites["rightpanel"].opacity-=22
    @sprites["leftoverlay"].x-=20
    @sprites["leftoverlay"].opacity-=22
    @sprites["rightoverlay"].x+=20
    @sprites["rightoverlay"].opacity-=22
    end
    @sprites["leftpanel"].visible=false
    @sprites["rightpanel"].visible=false
    @sprites["leftoverlay"].visible=false
    @sprites["rightoverlay"].visible=false
    end

    def pbShowMenu
    pbInitializePanels
    @sprites["leftpanel"].visible=true
    @sprites["rightpanel"].visible=true
    @sprites["leftoverlay"].visible=true
    @sprites["rightoverlay"].visible=true
    12.times do
    Graphics.update
    Input.update
    pbDrawOverlay
    @sprites["leftpanel"].x+=20
    @sprites["leftpanel"].opacity+=22
    @sprites["rightpanel"].x-=20
    @sprites["rightpanel"].opacity+=22
    @sprites["leftoverlay"].x+=20
    @sprites["leftoverlay"].opacity+=22
    @sprites["rightoverlay"].x-=20
    @sprites["rightoverlay"].opacity+=22
    end
    @sprites["cursor"].visible=true
    end

    def pbEndScene
    pbDisposeSpriteHash(@sprites)
    @viewport.dispose
    end

    def pbRefresh
    end

    end


    class PokemonMenu

    def initialize(scene)
    @scene=scene
    end

    def pbShowMenu
    @scene.pbRefresh
    @scene.pbShowMenu
    end

    def pbStartPokemonMenu
    @scene.pbStartScene
    endscene=true
    commands=[]
    cmdPokedex=-1
    cmdPokemon=-1
    cmdBag=-1
    cmdTrainer=-1
    cmdSave=-1
    cmdOption=-1
    cmdPokegear=-1
    cmdDebug=-1
    cmdQuit=-1
    if !$Trainer
    if $DEBUG
    Kernel.pbMessage(_INTL("The player trainer was not defined, so the menu can't be displayed."))
    Kernel.pbMessage(_INTL("Please see the documentation to learn how to set up the trainer player."))
    end
    return
    end
    commands[cmdPokedex=commands.length]="MenuPokedex" if $Trainer.pokedex
    commands[cmdTrainer=commands.length]="MenuCard"
    commands[cmdPokemon=commands.length]="MenuPokemon" if $Trainer.party.length>0
    commands[cmdSave=commands.length]="MenuSave" if !$game_system || !$game_system.save_disabled
    commands[cmdBag=commands.length]="MenuBag" if !pbInBugContest?
    commands[cmdOption=commands.length]="MenuOption"
    commands[cmdPokegear=commands.length]="MenuGear"
    commands[cmdDebug=commands.length]="MenuOption" if $DEBUG

    @scene.pbDrawPanels(commands)
    @scene.pbShowMenu
    loop do
    [email protected](commands)
    if cmdPokedex>=0 && command==cmdPokedex
    pbFadeOutIn(99999) {
    scene=PokemonPokedexScene.new
    screen=PokemonPokedex.new(scene)
    screen.pbStartScreen
    @scene.pbRefresh
    @scene.pbDrawPanels(commands)
    }
    elsif cmdPokegear>=0 && command==cmdPokegear
    pbLoadRpgxpScene(Scene_Pokegear.new)
    elsif cmdPokemon>=0 && command==cmdPokemon
    sscene=PokemonScreen_Scene.new
    sscreen=PokemonScreen.new(sscene,$Trainer.party)
    hiddenmove=nil
    pbFadeOutIn(99999) {
    hiddenmove=sscreen.pbPokemonScreen
    if hiddenmove
    @scene.pbEndScene
    else
    @scene.pbRefresh
    @scene.pbDrawPanels(commands)
    end
    }
    if hiddenmove
    Kernel.pbUseHiddenMove(hiddenmove[0],hiddenmove[1])
    return
    end
    elsif cmdBag>=0 && command==cmdBag
    item=0
    scene=PokemonBag_Scene.new
    screen=PokemonBagScreen.new(scene,$PokemonBag)
    pbFadeOutIn(99999) {
    item=screen.pbStartScreen
    if item>0
    @scene.pbEndScene
    else
    @scene.pbRefresh
    @scene.pbDrawPanels(commands)
    end
    }
    if item>0
    Kernel.pbUseKeyItemInField(item)
    return
    end
    elsif cmdTrainer>=0 && command==cmdTrainer
    PBDebug.logonerr {
    scene=PokemonTrainerCardScene.new
    screen=PokemonTrainerCard.new(scene)
    pbFadeOutIn(99999) {
    screen.pbStartScreen
    @scene.pbRefresh
    @scene.pbDrawPanels(commands)
    }
    }
    elsif cmdQuit>=0 && command==cmdQuit
    @scene.pbHideMenu
    elsif cmdSave>=0 && command==cmdSave
    @scene.pbHideMenu
    scene=PokemonSaveScene.new
    screen=PokemonSave.new(scene)
    if screen.pbSaveScreen
    @scene.pbEndScene
    endscene=false
    break
    else
    pbShowMenu
    end
    elsif cmdDebug>=0 && command==cmdDebug
    pbFadeOutIn(99999) {
    pbDebugMenu
    @scene.pbRefresh
    @scene.pbDrawPanels(commands)
    }
    elsif cmdOption>=0 && command==cmdOption
    scene=PokemonOptionScene.new
    screen=PokemonOption.new(scene)
    pbFadeOutIn(99999) {
    screen.pbStartScreen
    pbUpdateSceneMap
    @scene.pbRefresh
    @scene.pbDrawPanels(commands)
    }
    else
    break
    end
    end
    @scene.pbHideMenu if endscene
    @scene.pbEndScene if endscene
    end

    end


    So is there a way to modify this and make the NationalDex show?
    __________________


    Reply With Quote