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Old May 10th, 2013 (10:25 AM).
~Anbuja's Avatar
~Anbuja ~Anbuja is offline
Let's Keep It Simple
     
    Join Date: Oct 2010
    Location: In Snorlax Stomach
    Gender: Male
    Nature: Lonely
    Posts: 321
    Hi!
    I need help with this.
    I've applied Jpans engine to my ROM, and tried to recompile the nurse joy script.
    Everything works fine, until the part when the nurse joy comes to the part shes supposed to say "We hope to see you again!" then my screen turns into 3 different colors and the rom image crushes.
    I suck at scripting so I don't have a clue what else to do, I hope someone can help me there :>
    Spoiler:

    Quote:
    #Dynamic 0x740000
    '---------------
    #org @start
    lock
    faceplayer
    call @one
    release
    end

    '---------------
    #org @one
    special 0x187
    compare LASTRESULT 0x2
    if 0x1 goto @nope
    preparemsg @text1 '"Welcome to our POKéMON CENTER!\pWo..."
    waitmsg
    multichoice 0x13 0x8 0x0 0x2
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x0
    if 0x1 goto @A1A65B8
    compare 0x8000 0x1
    if 0x1 goto @A1A6663
    compare 0x8000 0x7F
    if 0x1 goto @A1A6663
    end

    '---------------
    #org @nope
    release
    end

    '---------------
    #org @A1A65B8
    cmdc3 0xF
    preparemsg @text2 '"Okay, I'll take your POKéMON for a..."
    waitmsg
    call @A1A65CE
    special 0x169
    goto @A1A65EC

    '---------------
    #org @A1A6663
    msgbox @again MSG_KEEPOPEN '"We hope to see you again!"
    return

    '---------------
    #org @A1A65CE
    applymovement LASTTALKED 0x81A75E7
    waitmovement 0x0
    doanimation 0x19
    checkanimation 0x19
    applymovement LASTTALKED @A1A75ED
    waitmovement 0x0
    special 0x0
    return

    '---------------
    #org @A1A65EC
    special2 LASTRESULT 0x1B1
    compare LASTRESULT 0x0
    if 0x1 goto @A1A661D
    special2 LASTRESULT 0x183
    copyvar 0x8008 LASTRESULT
    compare 0x8008 0x0
    if 0x1 goto @A1A661D
    compare 0x8008 0x1
    if 0x1 goto @A1A6636
    end

    '---------------
    #org @A1A661D
    preparemsg @TY '"Thank you for waiting.\nWe've rest..."
    waitmsg
    applymovement LASTTALKED @A1A666C
    waitmovement 0x0
    msgbox @again MSG_KEEPOPEN '"We hope to see you again!"
    return

    '---------------
    #org @A1A6636
    checkflag 0x842
    if 0x1 goto @A1A661D
    msgbox @TY MSG_KEEPOPEN '"Thank you for waiting.\nWe've rest..."
    setflag 0x842
    preparemsg @Playing '"It appears as if [buffer1] is play..."
    waitmsg
    applymovement LASTTALKED @A1A666C
    waitmovement 0x0
    msgbox @again MSG_KEEPOPEN '"We hope to see you again!"
    return


    '---------
    ' Strings
    '---------
    #org @text1
    = [black_fr]Welcome to our [blue_fr]POKéMON CENTER!\p[black_fr]Would you like me to heal your\n[blue_fr]POKéMON [black_fr]back to perfect health?

    #org @text2
    = [black_fr]Okay, I'll take your [blue_fr]POKéMON [black_fr]for a\nfew seconds.

    #org @again
    = We hope to see you again!

    #org @TY
    = [black_fr]Thank you for waiting.\nWe've restored your [blue_fr]POKéMON [black_fr]to\lfull health.

    #org @Playing
    = It appears as if [buffer1] is playing\nright now.\lGo for it!


    '-----------
    ' Movements
    '-----------
    #org @A1A75E7
    #raw 0x2F 'Face Left (Delayed)
    #raw 0xFE 'End of Movements

    #org @A1A75ED
    #raw 0x2D 'Face Down (Delayed)
    #raw 0xFE 'End of Movements

    #org @A1A666C
    #raw 0x5B 'mov5B
    #raw 0x1A 'Delay3
    #raw 0xFE 'End of Movements

    Thanks in advantage!
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