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Old June 9th, 2013 (2:55 AM).
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kearnseyboy6 kearnseyboy6 is offline
Aussie's Toughest Mudder
    Join Date: Dec 2008
    Posts: 300
    Originally Posted by Jambo51 View Post
    As to your third question, that can be achieved by combining some pseudo-ASM (that is to say, limiters research) and a simple table repoint. I don't know where the table is in Ruby, although it's easy enough to find by looking for the pointer to the first trainer sprite in the game (the offset for which can be found by looking at it in unLz.)
    Hi, regarding this limiters research, are there any tutorials around here that dive into this topic? It would be cool to know how Hackmew and you guys actually finds limiter bytes as they are quite hidden!