Thread: [Essentials Script] Pokémon TCG mod
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Old June 16th, 2013 (6:34 AM).
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Maruno Maruno is offline
Lead Dev of Pokémon Essentials
    Join Date: Jan 2008
    Location: England
    Posts: 5,185
    I've not done anything for a while, as I've been working on Essentials instead. Once v12 is out (very soon), I'll want to get back to this.

    I forget where I'm up to. I need to make a more generalised "choose a card(s) on the field" method which will require some kind of graphic indicating which cards have been selected, and there's some other small technical things (like changing how attached energy cards are recorded to more easily allow for Electrode's Pokémon Power to work). After that, it's just adding the rest of the card effects, making things look pretty and making the AI. That'll be the battle system finished, then, as far as I know.
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