How to handle story pacing?
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July 26th, 2013 (1:14 PM).
To keep things from meandering, I'd suggest to include only what is strictly necessary. You don't need fluff to make any story longer, because that will only drench the effect and make things boring. Try to keep it moving from one event to the next, and allow the events to hold and fall depending on how they need to be handled.
On the other side of the boat, you don't want to cut out anything that would further develop any characters. A good story is one driven by the characters, you just don't need to make them all give their own input on things. Let the situation enact itself, put a little space between situations to give a breather and allow the characters to even talk about it. It's no good to keep pressing event after event after event because then it just becomes a little ridiculous, and people will forget the things that are happening amid the situations.
In short, keep the important stuff in, but don't let it all happen at once.
Joined Jun 2013
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