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Old July 31st, 2013 (7:05 PM). Edited July 31st, 2013 by MrDollSteak.
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MrDollSteak MrDollSteak is offline
Formerly known as 11bayerf1
     
    Join Date: Dec 2008
    Location: Hong Kong
    Age: 22
    Gender: Male
    Posts: 809
    I've noticed that changing the bytes fixes the sprites the first time you enter the map.
    However if you open up a menu say the Pokemon screen and close it. When you return
    to the map the sprites will glitch. I believe this is connected to the level script command 0x5
    load on entering map and on menu close. I was wondering if anyone has experienced or fixed
    this.

    EDIT: This seems to be related to the actual palette slot that the sprite has! Depending
    on the palette slot it looks discoloured in a different way.

    It seems that setting the Palette slot to 1A, 1B and 1C allow the sprite to retain its colours
    as long as there aren't conflicting ones on the map. So if you have three unique palette sprites
    use those three. I imagine others work too, but those three are the ones I can definitely
    attest to.
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