Thread: Development: Auto-magic mugshots.
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Old August 31st, 2013 (8:57 AM).
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Full Metal Full Metal is offline
C(++) Developer.
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Join Date: Jan 2008
Location: In my mind.
Age: 22
Gender: Male
Nature: Timid
Posts: 806
Similar to this, I think a good little crafty idea would be to utilize the "last talked to" thing to look up information about the overworld last spoken to from a custom table [ link certain overworld sprites to a palette / sprite table ]. Then we could activate this by customizing the messagebox command to add a special message type that performs the function of type 4 [ wait until the user presses a to continue ] and displays the sprite. For scripts with no apparent "last spoken" you could also have a special command that sucks this information out of a variable which would also let you utilize this script for multiple mugshots rather easily.

Thoughts anybody?

★ full metal.

I like to push it,
and push it,
until my luck is over.
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