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Old September 1st, 2013 (3:23 PM). Edited September 1st, 2013 by Rezordaxx.
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Rezordaxx Rezordaxx is offline
Asks many questions!
    Join Date: Aug 2013
    Location: The Netherlands
    Age: 18
    Gender: Male
    Nature: Relaxed
    Posts: 290
    Originally Posted by Em1ltje View Post
    Okay Thanks a lot for the help , And also have a nice day (Actually..... It's night already here in the Netherlands =P)

    Happy Gaming/Hacking/Helping
    (Mede nederlander)
    I had the same problem I just recreated the map mine was real small
    So i recreated the map and I putted the warps in again and voila.
    It worked.

    Originally Posted by Le pug View Post
    Since I'm doing FireRed now, I'm trying to import my tilesets and palettes and bring over the ruby tiles, which is working. However, I'm encountering a problem that I do not understand. For a particular map, I'll use tileset 6 for tileset 1 and tileset 4 for tileset 2. using 6 for tileset 1 gives me the ability to have more space, allowing me to have a height of 320 instead of 192. why wouldn't i want that? however, when i insert my tileset for tileset 6 and when i insert the corresponding tileset's palette, it looks great in the block editor. When I click save, and exit out of block editor and save, it reverts the palette back to its normal colors, in this case every color reverts to 7C00. Any way to fix this?
    Using advance map 1.9.5?
    If so download 1.9.2!

    My hack