Thread: Development: Adding New Moves to Gen 3
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Old September 26th, 2013 (12:21 PM).
JoshandJR5 JoshandJR5 is offline
    Join Date: Jul 2011
    Gender: Male
    Posts: 1
    forgive me for being new to this but how could I just do something simple like make howl raise accuracy instead of attack? I know its not a standard effect but still doesn't seem like it should be too difficult. I don't necessarily wanna have to repoint a bunch of code is all. (This would be for Emerald.)

    I can't seem to find the right byte or bytes to change... knowing how the data structure is outlined for attack effects, animations or whatever would help like how bulbapedia formats it on their "Move_data_structure_in_Generation_III" page
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