Flowerchild
fleeting assembly
- 8,709
- Posts
- 13
- Years
- Age 25
- Hyperspace
- Seen Apr 11, 2024
i love everything about the quest around getting heatran in DPPt - the fact that it's an actual legit sidequest as opposed to just tripping over a legendary pokemon in the wild, the partner trainer-ing with Buck, the design of the mountain (volcano? idr) and the areas leading up to it, and the fact that you have to return to actually get heatran. I really feel like a lot of the games make it way too easy to just vacuum up legendaries in the postgame (see: Gen 6's legendary nightmare) when like, these are major figures in the world mythology - if you're gonna dump one in a volcano somewhere there should be some story and difficulty around getting it, yaknow?
In general I think the games do a good job making the main legendary of the game seem like a powerful and mythical creature and that capturing it is difficult and a big deal, but then for the postgame they just throw more legendaries at you like ??? put some story in please?
it does look like Game Freak is leaning away from postgames, probably because they're not worth the time and money spent to develop for players that have already bought and completed the game. but in a perfect world i really wish the design of the story and world made catching a legendary feel like a bigger deal
/ramble
In general I think the games do a good job making the main legendary of the game seem like a powerful and mythical creature and that capturing it is difficult and a big deal, but then for the postgame they just throw more legendaries at you like ??? put some story in please?
it does look like Game Freak is leaning away from postgames, probably because they're not worth the time and money spent to develop for players that have already bought and completed the game. but in a perfect world i really wish the design of the story and world made catching a legendary feel like a bigger deal
/ramble