Male
Singapore
Seen June 26th, 2018
Posted June 18th, 2018
87 posts
5.5 Years
It's alright, all of us procrastinate to some extent. By the way since you have added a updated animations section, I might as well share my updated Mud Shot animation:
Spoiler:


00 13 28 0A 03 28 01 1C 90 00 C0 07 07 02 ZZ YY XX 08 82 05 00 00 00 00 00 00 00 00 14 00 04 02 02 ZZ YY XX 08 82 05 00 00 00 00 00 00 00 00 14 00 04 02 03 21 66 11 08 0A 05 04 00 01 00 00 00 09 00 B0 01 02 ZZ YY XX 08 82 05 00 00 00 00 00 00 00 00 14 00 04 02 03 D1 52 0D 08 02 05 01 00 02 00 00 00 15 00 01 00 02 ZZ YY XX 08 82 05 00 00 00 00 00 00 00 00 14 00 04 02 02 ZZ YY XX 08 82 05 00 00 00 00 00 00 00 00 14 00 04 02 02 ZZ YY XX 08 82 05 00 00 00 00 00 00 00 00 14 00 04 02 02 ZZ YY XX 08 82 05 00 00 00 00 00 00 00 00 14 00 04 02 02 ZZ YY XX 08 82 05 00 00 00 00 00 00 00 00 14 00 04 02 02 ZZ YY XX 08 82 05 00 00 00 00 00 00 00 00 14 00 04 02 02 ZZ YY XX 08 82 05 00 00 00 00 00 00 00 00 14 00 04 02 02 ZZ YY XX 08 82 05 00 00 00 00 00 00 00 00 14 00 05 03 21 66 11 08 0A 05 04 00 01 00 09 00 00 00 B0 01 05 0B 03 08
At offset XX YY ZZ:
13 28 13 28 D4 49 52 08 B4 6E 59 08 00 00 00 00 EC 6E 59 08 25 32 11 08
You'll also need to insert the custom sprite for it at slot 13 28 in the attack particles table and change the size (the bytes after the image pointer, before the index) to 00 0A.