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Old June 30th, 2012 (7:53 PM).
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redriders180 redriders180 is offline
Mastermind of Pokemon Glazed
    Join Date: Jun 2010
    Location: Path of Victory, Tunod
    Gender: Male
    Nature: Quirky
    Posts: 540
    Originally Posted by Ferox View Post
    Thanks, but I still couldn't get it to work right. I had the flag set to the save setvar variable, but wasn't getting anywhere. I had tried a trip script outside the building previously, but ended up either crashing or not working.

    I have removed the map script and redone it as a trip script inside the building, with the sprite in question just out of sight when it vanished instead. It functions but it's not quite the way I imagined it.

    My new problem is that if I set wild Pokemon encounters to be Unowns, the game freezes every time a wild encounter starts. It doesn't matter what level the unowns are, and if I change the species it works fine, just the Unowns freezing the game.
    I should've read your original post better, I hadn't noticed what your intended script was. Type 02 is more suited for events that occur when you're finished warping into a map, with messages and applymovement-type scripts. If you just want to hide a sprite, type 03 is a completely viable option.

    Edit: I suppose I deserved Ninja'd :D

    I think I'm done with ROM hacking. I'll still pop in and visit, though.