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Tool: FRLG WRAP RE (WoRldmAP REpointer)...

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712
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  • Age 31
  • Seen Apr 8, 2024
Heres a Small tool Created By X-Buster(me) and Darthatron... This tool Allows you to repoint TileSet and TileMaps of The WorldMap in FR/LG ROM...Introducing WRAP RE (WoRldmAP REpoiner)...

wraprefd5.png


How to Use:

What you need:
-FireRed/LeafGreen ROM
-WRAP RE
-Unlz.gba
-Free Space Finder
-Your TileSet and TileBase
-VisualBoy Advance
-Your Brain and you Computer

Steps:

Step 1: Load your ROM in Free Space Finder..
Step 2: Search for atleast 1000 Bytes..
Step 3: Copy the Offset..
Step 4: Load your ROM in Unlz.gba..
Step 5: Click Import and select your TileSet..
Step 6: Click Write to ROM..
Step 7: Enter the offset in the Image Offset and Check Export Image and Uncheck the other three then Hit OK..
Step 8: Load your ROM in WRAP RE..
Step 9: Now Enter the same offset in the TileSet in the TextBox.. Note: Dont change the two Zeros..
Step 10: Go back to Free Space Finder and hit Next Search..
Step 11: Now repeat Steps 3-9 for the TileBases..
Step 12: Hit Save..
Step 13: Load your ROM and Test it..
Step 14: Done..
Step 15: Hit Start on the TaskBar and Click Turn off Computer..

Bugs:
None..

Note: Report all the Bugs you can find..
 
Last edited:

Surf

...
1,196
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15
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  • Age 29
  • Rust
  • Seen Jul 31, 2011
Very Nice X-buster
So you can make a new map and then use it
Yay first download
 

Swampert 22

Is making tools for you...
393
Posts
18
Years
Cool X-Buster, simple concept, yet effective. I am sure that it will be useful to many people:D
 

cooley

///Keepin' it simple
1,148
Posts
17
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Will it work for other images as well? For example, the titlescreen is hard to get by, being that Unlz is just too buggy and what not...Great tool btw, hope to see more soon. GL!
 

Full Metal

C(++) Developer.
810
Posts
16
Years
in advance map will it still let us edit the map data? I guess a better question is are you changing where the game looks for it or are you putting a code on there that "forwards" the game to the data? I hope this isn't confusing or wrong either way this looks great :downloads now:
green-download-icon.jpg
 

HackMew

Mewtwo Strikes Back
1,314
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17
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  • Seen Oct 26, 2011
Bugs:

  1. The window can be resized even if it's not supposed to.
  2. If you clean a offset you will be able to save anyway, which will cause a Type Mismatch error, crashing the prog.
  3. If you type something which is not hex (e.g. a "Z"), you can still save as usual, but you will get a Type Mismatch that will make the program crash.
  4. If you use Ctrl+X to cut one of the offsets, the program will close because the same shortuct was used for the Exit menu.
  5. If you fake the header of a ROM, the program will still load the data, but garbage will be actually displayed since the ROM is not BPRE/BPGE.
 
Last edited:
712
Posts
16
Years
  • Age 31
  • Seen Apr 8, 2024
Bugs:

  1. The window can be resized even if it's not supposed to.
  2. If you clean a offset you will be able to save anyway, which will cause a Type Mismatch error, crashing the prog.
  3. If you type something which is not hex (e.g. a "Z"), you can still save as usual, but you will get a Type Mismatch that will make the program crash.
  4. If you use Ctrl+X to cut one of the offsets, the program will close because the same shortuct was used for the Exit menu.
  5. If you fake the header of a ROM, the program will still load the data, but garbage will be actually displayed since the ROM is not BPRE/BPGE.

Thanks for the bug list, HackMew..I'll try to fix them up when I have time..

btw, Merry X-Mas.. :)
 

DemonParia

Gangsterfresh Swagmaster
104
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15
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  • Seen Oct 6, 2015
This is exactly, and I mean EXACTLY what I needed. THANK YOU!!
 

Full Metal

C(++) Developer.
810
Posts
16
Years
YES IT WORKS AMAZINGLY!Just one ? for the majority...
where might the pallette be? I'm getting orange instead of blue....
 

Neti

Inactive
1,516
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16
Years
is the dimension of the imported region map tileset random? or does it have to be 160x128?

lol when i try it the screen just turns black and the msuic keeps playin
i gues ill just let xbuster do it for me :D
 
Last edited:

Full Metal

C(++) Developer.
810
Posts
16
Years
is the dimension of the imported region map tileset random? or does it have to be 160x128?

lol when i try it the screen just turns black and the msuic keeps playin
i gues ill just let xbuster do it for me :D
That happened to me too....
I figured it out though(I think)
1.)Import your tileset to an offset with 1000 bytes of Free Space
a.)Have your "export image and export pallete checked. NOT the fix pointers or auto abort
2.)Keep that offset copied
3.)Paste it into the "tileset offset" box
4.)Back to FSF
5.)Click find next and copy
(You still haven't exited out of the wrap re program)
6.)In unlz gba file==>Load Raw==>write to rom
a.)Paste your offset in the image offset box
b.)Check export image. NOTHING else
7.)In wrap re paste your tilemap offset in ALL the tileset boxes
click save rom.
That worked for me. Mostly....You might want to export pallette as well that will need another some odd bytes...
 

DawnRyder

I cannot believe I'm back -.-
79
Posts
14
Years
  • Seen Nov 12, 2011
YES! I FOUND IT!

Thank you, X-Buster!!!(and Darthatron!)

P.S. 15th post 'w00t!'
 

Logan

[img]http://pldh.net/media/pokecons_action/403.gif
10,417
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15
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DawnRyder, I know your happy, but can you not revive month old threads? Thanks.

Closed~
 
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